I read some more opinions about the game. I need to get some work done, dammit! Maybe I should take a walk. Yet, since it still excels in so many ways I can't say that it is anything else than a great chunk of game.Įdit: Man, I'm still on such a high from playing Broken Age yesterday. And yes, it's rather obvious were it falls short of its potential. The puzzle with the tree is an example of a pure dialogue puzzle being actually really good! Can't think of many that are! It is because it's just fun to try out all the options and witness the tree's reactions.Īct 2 is not perfect and it will fool nobody into thinking that it is. There are so many little touches like this that elevate the second Act for me. But yeah, I loved that, how Vella reacts to the frustration of being unable to answer the question correctly. I think it's meant to be understood as a hint. You can't access the chart anymore once you click it away, so it's not really practical. I loved that, how the game basically says "you're too dumb to solve this so let me take care of this". Vella will go back to Shay's trophy room, take out a pen and piece of paper and draw a chart on it to keep track of all the information to solve the question. When I finally get to play Broken Age maybe I'll hate it? But it won't be because it wasn't a worthy effort. Their churn is more insane than Double Fine's-it's just not as public. Video game publishers have spent the last three years getting more and more dysfunctional. It's tongue-in-cheek, but Double Fine just put out a huge new adventure game in the same week we learned that Silent Hills is dead. There's still going to be-there still might be a few games made by publishers after today. And it's not like a total replacement of all publishers and publishing games. "I don't want to say this is the end of the whole games industry as we know it. Wiring Hexipal Random Puzzle Hints, Tips, Solution & Explanation. This achievement is worth 100 Gamerscore.
#Broken age hexipal puzzle how to#
I finally, finally watched the first episode of the Double Fine Adventure Documentary-more than three years after it was filmed.Įverybody who used to work at Double Fine is now dead.īut instead of gaping in horror at all now-ex-employees, my biggest focus is on part of Schafer's speech after the end of the Kickstarter campaign: How to unlock the 3.3 achievement in Broken Age: Unlock all Broken Age Achievements. I particularly enjoyed that puzzle with the snake, ehehehe!!! ^^ But it's still very good! Certainly gameplaywise it's a lot more complex and inventive than Act 1 made you expect it to be, and the world is still charming and fun to explore. So odd! Also, I would have preferred the story to remain without unambigious villains since that would have fitted the theme of growing up better (the real world doesn't know clear cut villains, after all). I think the challenges to their worldviews would have been dramatically valuable to explore, but Tim doesn't go for it, even though illusions and widely accepted falsehoods are a central theme of the story. They act in a rather blasè fashion, every single one of them, to knowledge that radically alters their perspective on things. Storywise the game indeed wastes potential with clunky exposition and characters who accept their changed situations much too quickly. It was his goal for the player to never hit upon a solution by accident, without knowing why the solution worked, and for us this has worked so far. really knotty.I've played Act 2 with a friend for a few hours now and we enjoyed the puzzles tremendously! Honestly, I think the puzzles of Act 2 are some of the best Tim has ever designed. "Well, I hear he got in some really big trouble."."Say, do you know Ol' Pete the Pine Tree?"."Did you hear about the First National Tree Bank?".The song/weaving pattern that sends the Bassinostra back. "I've seen one no bigger than my hand." Broken Age: Vella and Shays connection (Act 2 spoilers) Vella and Shay never exchange any dialogue, and only see each other for a few seconds, but over the course of Act 2, there are several pieces of information that somehow pass between them."What's the smallest full-grown tree you ever heard of?".The four conversation options that the game presents to players are randomly generated, but you will always be able to tell one of the following three great jokes: I've seen much weirder stuff than talking trees where I'm from." If you mess the joke up, just reload your save again. You need to tell the tree a joke, but you need to get the joke right on your first attempt. Leave the ship and cross the bridge into the woods. Now we need to sort out the electronic genius, the radiation suit and fix the ship's undercarriage.